Polygonal Effect
10 Feb 2019
This will guide you through an easy process to create a polygonal effect, quickly and easily in 3ds Max.
The first step is to create a rectangle in the top viewport using the rectangle tool under the shapes tab.
![](https://www.meemoo.in/wp-content/uploads/2019/02/rectangle.png)
Go to the modify panel with the rectangle selected, and add a Garment Maker modifier. This will break the rectangle into lots of triangles.
![](https://www.meemoo.in/wp-content/uploads/2019/02/triangles.png)
Next add a Noise modifier and mark the Fractal checkbox and increase the Z Strength to what you desire. This will allow the polygons to be affected by different amounts of lighting.
![](https://www.meemoo.in/wp-content/uploads/2019/02/noise.png)
Add a Smooth modifier so that the individual polygons appear without any smoothing on them.
![](https://www.meemoo.in/wp-content/uploads/2019/02/terrain.png)
To alter the colours, apply a white material to the rectangle and add two directional lights above the rectangle from opposite directions. You can give the lights different colours to affect the shading.
![](https://www.meemoo.in/wp-content/uploads/2019/02/lights.png)
You can alter the seed of the noise and the lighting to achieve lots of different looks.
![](https://www.meemoo.in/wp-content/uploads/2019/02/effect1.jpg)
![](https://www.meemoo.in/wp-content/uploads/2019/02/effect2.jpg)